Bouncing Ball - Basics of key framing for speed
Introduction to multiple layers of graphics and how to move from one scene to another
Airplane dogfight - animating along a path and 3D axis animation. Timing with near misses
robotic vs. springy animations
Rube Goldberg machine - animation of various weights and timing of events - including decay. Masking items.
Follow Through - animating wavy things that are attached to other things